One connected process. A tool shaped around your needs.
QubeGraphix brings graphics, logic and hardware together in one creative environment. Design an interface, make it interactive, connect it to a digital twin and run it on the final device, without breaking the process.
“I built QubeGraphix to solve a problem I encountered throughout my work: the distance between designing an interface and making it work. I can work directly with your team, adapting the tool to your products, systems and workflows.”
The same editable The .qx fileThe file format of QubeGraphix. One file holds the whole scene: the graphics, the logic and what they need to run, images and fonts included.Readable text: open it in any editor, compare two versions, keep it next to your code.It is what passes from step to step. Nothing is converted on the way. file can move from the design environment to a 3D scene and on to a running application or device. Graphics, logic and behaviour stay connected throughout the process.
With QxCinematic, place your design on a display, light panel or LED matrix, flat or curved, inside a real-time 3D scene, without leaving the Editor.
Explore the surface, materials, glass, reflections, camera and lighting. The interface remains live while you edit it, so you can judge the design in context.
With QxLink, connect QubeGraphix to a digital twin or product configurator in Unity or Unreal Engine. Your vector graphics become part of the 3D scene, remaining sharp, editable and interactive.
Changes in the Editor update the running scene, including VR and AR experiences.
With QxPlayer, run the same graph in a .NET application, a standalone device, a browser or an embedded Linux system.
Your developers connect the interface to the product's data and behaviour. The visual design remains editable in QubeGraphix.
QxPlayer is built for physical prototypes and demonstrators, software products, kiosks, devices and digital twins. Series interfaces with functional-safety requirements stay on your certified stack: QubeGraphix designs for it.
One design process. Fewer handovers. Less rework.
QubeGraphix is developed from the interface to the underlying engine. That means it can be extended beyond the capabilities of a fixed, off-the-shelf design tool.
Bring your hardware, APIs and data sources directly into the workspace as nodes.
Create reusable components that carry behaviour as well as appearance.
Develop project-specific nodes around your products and workflows.
You work directly with the person designing and developing the tool. New requirements can become part of the software, not just another item in a support queue.
Automotive, aviation, hi-tech and luxury. From a car maker's design center to an independent design practice.
Interactive visualisation, configurators and digital twins developed with real-time engines since 2010.
QubeGraphix builds on experience gained in projects involving automotive, deep tech and robotics.
Tell me about your company, what you need to design or demonstrate, and the hardware or technology involved. I read and answer every message personally.
For technical evaluation, the full Manual and project examples are available online. Read the Manual · Explore Projects
Turi Design: my independent design practice, working across visualisation, interaction design and digital twins. turidesign.com