An experimental tool by Turi Cacciatore

Form follows logic.

A creative tool for turning logic into form, motion and interaction.

QubeGraphix is a node-based creative environment. Build procedural visuals, design responsive experiences, connect sensors and hardware, and create systems that respond and evolve, on screen and in the physical world.

Closed beta for Windows and Mac. By invitation only.
Some of these clips are filmed live through QxCinematic, part of QubeGraphix for business.
What it is

Node-based. Real-time.
Signal-driven.

A desktop tool where you build through connected logic. Every node contributes to a system that runs continuously, generating visuals, driving interactions and connecting directly to hardware.

Imports SVG, PNG and JPEG. Exports PNG, SVG, animated SVG and MP4 (and, with QubeGraphix for business, a C# project, a standalone app and WebAssembly for the web).

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What makes it different

From simple rules
to complex experiences.

Few concepts.
Endless compositions.

Shapes, matrices, modifiers. A rectangle on a grid plus noise on its rotation is already a living scene. Every parameter takes a modifier, and every modifier takes another.

  • 7 shapes, from line to text
  • 2 matrices, grid and radial, in 3D
  • 7 modifiers, from noise to history

Reactive to what's
on your desk.

Plug in a controller, a sensor, a touch surface. QubeGraphix listens, with no glue code.

  • OSC, in and out
  • MIDI controllers
  • Your phone, through a QR code
  • Sensors, touch panels, boards and custom hardware

From node to deliverable,
in one app.

Print, web, stage or prototype: there is a way out.

  • PNG and SVG, to and from Figma
  • Animated SVG and MP4
  • Live signal, straight from the graph
  • QubeGraphix for business: into 3D, digital twins and your product
How you work with it

From the first idea
to the real thing.

One graph follows the work. It grows, and you never redraw it.

01

Explore

Logic and interaction are born with the graphics: a sketch already moves and answers.

02

Build a system

Components that carry logic. Change one, and everything built from it follows.

03

Connect

A knob, your phone, a sensor: in seconds the design responds.

04

Experience

The work is alive on screen, and anyone in the room can try it.

05

Refine

Real hands on real controls. Values tuned on the spot, without rebuilding anything.

06

Deliver

The same graph becomes the product, with QubeGraphix for business.

Short on time? An AI assistant can draft the first graph. How it works ↓

Who it's for

Four audiences. One tool.

UX, UI and HMI designers

Wherever the interface meets a physical product. Next to Figma or on its own, the design goes past the static frame into a prototype people try with their hands.

Instrument clusters, vehicle lighting, robot faces.

Creative practitioners

VJs, generative artists, performers, makers. Every input is a node wired into the graphics, and the show keeps going while you change it.

A tunnel steered from your phone, sound you can see, a retro game.

Developers

A gauge or a reactive dashboard that would take days to hand-code. Design it visually, drive it over OSC from any language, run it in your product.

Running it in your product: full version, not the closed beta

Students and educators

Three primitives, no code. Ask an AI assistant for a scene, then study it node by node.

Teaching a class? Say so when you request access.

Building a product? See what I do for companies.

See it in action

What it looks like to use QubeGraphix.

Working with AI

Let an AI assistant draft it.
Keep full control.

Describe what you need to Claude, look and behaviour together. It writes the full graph. Open it in QubeGraphix and every value is a node you can see, tune and rewire.

Get there faster

The assistant builds the first version. You spend your time on the feel and the details.

See how it's made

The assistant hands you the whole graph. It shows how the thing works, node by node.

Stay in control

The result is a system. Change one value, and everything updates at once.

An official QubeGraphix skill for Claude

It comes with the beta and runs on your own Claude account.

  • It knows QubeGraphix, so what it writes opens and runs.
  • It checks its own work before it reaches you.
  • It hands you an editable graph, to keep shaping in the Editor.
Why QubeGraphix exists

A different way to think about design.

Design has always been shaped by the tools we use. I started building my own because the experiences I wanted to create were moving beyond what traditional tools could offer.

Over time, my work in automotive, aviation, hi-tech and luxury took me into increasingly complex environments, where visuals, logic, interaction and physical behaviour became inseparable.

QubeGraphix grew out of that journey. A tool built around the way I believe design should work: where logic becomes a creative material, and form, motion and behaviour emerge from the same connected system.

Form follows logic.

If it resonates, I'd love to have you in the closed beta.

- Turi Cacciatore -
Halftone portrait of Turi Cacciatore, built as a dot matrix in QubeGraphix
Join the beta

Closed beta.
Limited spots.

I'm inviting a small group (designers, developers, students, creative practitioners) to shape what QubeGraphix becomes. I already use it in real projects, and I'm sure others will surprise me with ways of using it I haven't imagined. Tell me who you are and what you'd make with it.

Request beta access